article · 2019
GAME-BASED TECHNOLOGIES AS A MEANS OF PROFESSIONAL SELF-REALIZATION OF UNIVERSITY STUDENTS IN THE PROCESS OF LEARNING A FOREIGN LANGUAGE
Statement of the problem. The article identifies and analyzes the problem of effectiveness of game-based technologies in teaching a foreign language in order...
2 citationsDOI: https://doi.org/10.25146/1995-0861-2019-49-3-141Open access